Nondetection (Spell)

{{Spell

| name=Nondetection

| school=Abjuration

| lvl= Rgr 4, Sor/Wiz 3, Trickery 3

| comp= V, S, M

| casttime= 1 standard action

| range= Touch

| tsea=t

| subj= Creature or object touched

| dur= 1 hour/level

| save= Will negates (harmless, object)

| sr= Yes (harmless, object)

}}

The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature’s gear as well as the creature itself.

Material Component: A pinch of diamond dust worth 50 gp. Category:Ranger Category:Sorcerer/Wizard Category:Abjuration